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Add Mapgen V7, reorganize biomes
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16 changed files with 871 additions and 384 deletions
23
src/emerge.h
23
src/emerge.h
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@ -1,3 +1,22 @@
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/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EMERGE_HEADER
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#define EMERGE_HEADER
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@ -46,6 +65,8 @@ struct BlockEmergeData {
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class EmergeManager {
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public:
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INodeDefManager *ndef;
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std::map<std::string, MapgenFactory *> mglist;
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std::vector<Mapgen *> mapgen;
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@ -67,7 +88,7 @@ public:
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BiomeDefManager *biomedef;
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std::vector<Ore *> ores;
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EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
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EmergeManager(IGameDef *gamedef);
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~EmergeManager();
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void initMapgens(MapgenParams *mgparams);
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