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Add Mapgen V7, reorganize biomes

This commit is contained in:
kwolekr 2013-04-06 11:19:59 -04:00
parent d50b2ede92
commit 8ec3fc35c6
16 changed files with 871 additions and 384 deletions

View file

@ -1,3 +1,22 @@
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef EMERGE_HEADER
#define EMERGE_HEADER
@ -46,6 +65,8 @@ struct BlockEmergeData {
class EmergeManager {
public:
INodeDefManager *ndef;
std::map<std::string, MapgenFactory *> mglist;
std::vector<Mapgen *> mapgen;
@ -67,7 +88,7 @@ public:
BiomeDefManager *biomedef;
std::vector<Ore *> ores;
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
EmergeManager(IGameDef *gamedef);
~EmergeManager();
void initMapgens(MapgenParams *mgparams);