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New physics overrides (#11465)

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Wuzzy 2023-09-15 20:10:08 +02:00 committed by GitHub
parent 2479d51cc6
commit 8ebaf753d3
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 148 additions and 22 deletions

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@ -325,6 +325,14 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
writeU8(os, !phys.sneak);
writeU8(os, !phys.sneak_glitch);
writeU8(os, !phys.new_move);
// new physics overrides since 5.8.0
writeF32(os, phys.speed_climb);
writeF32(os, phys.speed_crouch);
writeF32(os, phys.liquid_fluidity);
writeF32(os, phys.liquid_fluidity_smooth);
writeF32(os, phys.liquid_sink);
writeF32(os, phys.acceleration_default);
writeF32(os, phys.acceleration_air);
return os.str();
}
@ -609,17 +617,31 @@ bool PlayerSAO::checkMovementCheat()
float player_max_walk = 0; // horizontal movement
float player_max_jump = 0; // vertical upwards movement
if (m_privs.count("fast") != 0)
player_max_walk = m_player->movement_speed_fast; // Fast speed
else
player_max_walk = m_player->movement_speed_walk; // Normal speed
player_max_walk *= m_player->physics_override.speed;
float speed_walk = m_player->movement_speed_walk * m_player->physics_override.speed;
float speed_fast = m_player->movement_speed_fast;
float speed_crouch = m_player->movement_speed_crouch * m_player->physics_override.speed_crouch;
// Get permissible max. speed
if (m_privs.count("fast") != 0) {
// Fast priv: Get the highest speed of fast, walk or crouch
// (it is not forbidden the 'fast' speed is
// not actually the fastest)
player_max_walk = MYMAX(speed_crouch, speed_fast);
player_max_walk = MYMAX(player_max_walk, speed_walk);
} else {
// Get the highest speed of walk or crouch
// (it is not forbidden the 'walk' speed is
// lower than the crouch speed)
player_max_walk = MYMAX(speed_crouch, speed_walk);
}
player_max_walk = MYMAX(player_max_walk, override_max_H);
player_max_jump = m_player->movement_speed_jump * m_player->physics_override.jump;
// FIXME: Bouncy nodes cause practically unbound increase in Y speed,
// until this can be verified correctly, tolerate higher jumping speeds
player_max_jump *= 2.0;
player_max_jump = MYMAX(player_max_jump, m_player->movement_speed_climb * m_player->physics_override.speed_climb);
player_max_jump = MYMAX(player_max_jump, override_max_V);
// Don't divide by zero!