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Apply saturation even if tonemapping is disabled

This commit is contained in:
ROllerozxa 2023-12-16 19:15:34 +01:00 committed by sfan5
parent de4cc5c20a
commit 8e9d7611ae
2 changed files with 5 additions and 5 deletions

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@ -8028,9 +8028,8 @@ child will follow movement and rotation of that bone.
* Passing no arguments resets lighting to its default values.
* `light_definition` is a table with the following optional fields:
* `saturation` sets the saturation (vividness; default: `1.0`).
values > 1 increase the saturation
values in [0,1) decrease the saturation
* This value has no effect on clients who have the "Tone Mapping" shader disabled.
* values > 1 increase the saturation
* values in [0,1] decrease the saturation
* `shadows` is a table that controls ambient shadows
* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
* This value has no effect on clients who have the "Dynamic Shadows" shader disabled.