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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
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11df7e886a
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49 changed files with 301 additions and 409 deletions
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@ -352,11 +352,11 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
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*/
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ServerEnvironment::ServerEnvironment(ServerMap *map,
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GameScripting *scriptIface, IGameDef *gamedef,
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GameScripting *scriptIface, Server *server,
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const std::string &path_world) :
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m_map(map),
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m_script(scriptIface),
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m_gamedef(gamedef),
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m_server(server),
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m_path_world(path_world),
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m_send_recommended_timer(0),
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m_active_block_interval_overload_skip(0),
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@ -487,7 +487,7 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
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it != m_players.end(); ++it) {
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RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it);
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((Server*)m_gamedef)->DenyAccessVerCompliant(player->peer_id,
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m_server->DenyAccessVerCompliant(player->peer_id,
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player->protocol_version, reason, str_reason, reconnect);
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}
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}
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@ -501,7 +501,7 @@ void ServerEnvironment::saveLoadedPlayers()
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it != m_players.end();
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++it) {
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if ((*it)->checkModified()) {
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(*it)->save(players_path, m_gamedef);
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(*it)->save(players_path, m_server);
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}
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}
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}
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@ -511,7 +511,7 @@ void ServerEnvironment::savePlayer(RemotePlayer *player)
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std::string players_path = m_path_world + DIR_DELIM "players";
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fs::CreateDir(players_path);
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player->save(players_path, m_gamedef);
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player->save(players_path, m_server);
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}
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RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, PlayerSAO *sao)
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@ -523,7 +523,7 @@ RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, Playe
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RemotePlayer *player = getPlayer(playername.c_str());
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if (!player) {
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player = new RemotePlayer("", m_gamedef->idef());
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player = new RemotePlayer("", m_server->idef());
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newplayer = true;
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}
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@ -632,7 +632,7 @@ void ServerEnvironment::loadMeta()
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} catch (SettingNotFoundException &e) {
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// No problem, this is expected. Just continue with an empty string
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}
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m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time);
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m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_server, m_game_time);
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m_day_count = args.exists("day_count") ?
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args.getU64("day_count") : 0;
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@ -640,7 +640,7 @@ void ServerEnvironment::loadMeta()
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void ServerEnvironment::loadDefaultMeta()
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{
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m_lbm_mgr.loadIntroductionTimes("", m_gamedef, m_game_time);
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m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time);
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}
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struct ActiveABM
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@ -902,7 +902,7 @@ void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
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bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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INodeDefManager *ndef = m_server->ndef();
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MapNode n_old = m_map->getNodeNoEx(p);
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// Call destructor
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@ -929,7 +929,7 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
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bool ServerEnvironment::removeNode(v3s16 p)
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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INodeDefManager *ndef = m_server->ndef();
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MapNode n_old = m_map->getNodeNoEx(p);
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// Call destructor
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