mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
This commit is contained in:
parent
11df7e886a
commit
8e7449e092
49 changed files with 301 additions and 409 deletions
|
@ -170,7 +170,7 @@ public:
|
|||
|
||||
void step (float dtime);
|
||||
|
||||
void handleParticleEvent(ClientEvent *event,IGameDef *gamedef,
|
||||
void handleParticleEvent(ClientEvent *event, Client *client,
|
||||
scene::ISceneManager* smgr, LocalPlayer *player);
|
||||
|
||||
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue