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Environment & IGameDef code refactoring (#4985)

* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
This commit is contained in:
Ner'zhul 2017-01-09 20:39:22 +01:00 committed by GitHub
parent 11df7e886a
commit 8e7449e092
49 changed files with 301 additions and 409 deletions

View file

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <fstream>
#include <typeinfo>
#include "mg_schematic.h"
#include "gamedef.h"
#include "server.h"
#include "mapgen.h"
#include "emerge.h"
#include "map.h"
@ -34,16 +34,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
///////////////////////////////////////////////////////////////////////////////
SchematicManager::SchematicManager(IGameDef *gamedef) :
ObjDefManager(gamedef, OBJDEF_SCHEMATIC)
SchematicManager::SchematicManager(Server *server) :
ObjDefManager(server, OBJDEF_SCHEMATIC)
{
m_gamedef = gamedef;
m_server = server;
}
void SchematicManager::clear()
{
EmergeManager *emerge = m_gamedef->getEmergeManager();
EmergeManager *emerge = m_server->getEmergeManager();
// Remove all dangling references in Decorations
DecorationManager *decomgr = emerge->decomgr;