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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
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49 changed files with 301 additions and 409 deletions
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@ -95,7 +95,7 @@ struct HudElement {
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#include <IGUIFont.h>
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#include "irr_aabb3d.h"
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class IGameDef;
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class Client;
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class ITextureSource;
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class Inventory;
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class InventoryList;
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@ -107,7 +107,7 @@ public:
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video::IVideoDriver *driver;
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scene::ISceneManager* smgr;
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gui::IGUIEnvironment *guienv;
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IGameDef *gamedef;
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Client *client;
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LocalPlayer *player;
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Inventory *inventory;
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ITextureSource *tsrc;
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@ -121,7 +121,7 @@ public:
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bool use_hotbar_selected_image;
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Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
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gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
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Inventory *inventory);
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~Hud();
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@ -190,7 +190,7 @@ void drawItemStack(video::IVideoDriver *driver,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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IGameDef *gamedef,
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Client *client,
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ItemRotationKind rotation_kind);
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#endif
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