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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
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49 changed files with 301 additions and 409 deletions
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@ -34,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/string.h"
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#include "util/enriched_string.h"
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class IGameDef;
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class InventoryManager;
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class ISimpleTextureSource;
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class Client;
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@ -289,12 +288,10 @@ public:
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JoystickController *joystick,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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InventoryManager *invmgr,
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IGameDef *gamedef,
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Client *client,
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ISimpleTextureSource *tsrc,
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IFormSource* fs_src,
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TextDest* txt_dst,
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Client* client,
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bool remap_dbl_click = true);
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~GUIFormSpecMenu();
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@ -384,7 +381,6 @@ protected:
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irr::IrrlichtDevice* m_device;
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InventoryManager *m_invmgr;
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IGameDef *m_gamedef;
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ISimpleTextureSource *m_tsrc;
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Client *m_client;
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