mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-27 17:28:41 +00:00
Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
This commit is contained in:
parent
11df7e886a
commit
8e7449e092
49 changed files with 301 additions and 409 deletions
|
@ -21,20 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <IBillboardSceneNode.h>
|
||||
#include "client/tile.h"
|
||||
#include "clientenvironment.h"
|
||||
#include "gamedef.h"
|
||||
#include "client.h"
|
||||
#include "map.h"
|
||||
|
||||
/*
|
||||
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
|
||||
float txs, float tys, int col, int row)
|
||||
{
|
||||
video::SMaterial& material = bill->getMaterial(0);
|
||||
core::matrix4& matrix = material.getTextureMatrix(0);
|
||||
matrix.setTextureTranslate(txs*col, tys*row);
|
||||
matrix.setTextureScale(txs, tys);
|
||||
}
|
||||
*/
|
||||
|
||||
class SmokePuffCSO: public ClientSimpleObject
|
||||
{
|
||||
float m_age;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue