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Fixed a few problems in the ladder update, and changed the speed to account for gravity

This commit is contained in:
Mark Holmquist 2011-07-30 17:26:13 -07:00 committed by Giuseppe Bilotta
parent 1c59cff832
commit 8e67f4c4e6
3 changed files with 6 additions and 6 deletions

View file

@ -382,8 +382,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try {
v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
is_climbing = (content_features(map.getNode(pp).d).climbable ||
content_features(map.getNode(pp2).d).climbable);
is_climbing = (content_features(map.getNode(pp).getContent()).climbable ||
content_features(map.getNode(pp2).getContent()).climbable);
}
catch(InvalidPositionException &e)
{
@ -832,7 +832,7 @@ void LocalPlayer::applyControl(float dtime)
if (is_climbing) {
if (control.up || control.left || control.right || control.down) {
v3f speed = getSpeed();
speed.Y = 2*BS;
speed.Y = 2.5*BS;
setSpeed(speed);
}
else {