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Fixed a few problems in the ladder update, and changed the speed to account for gravity

This commit is contained in:
Mark Holmquist 2011-07-30 17:26:13 -07:00 committed by Giuseppe Bilotta
parent 1c59cff832
commit 8e67f4c4e6
3 changed files with 6 additions and 6 deletions

View file

@ -1134,7 +1134,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 indices[] = {0,1,2,2,3,0};
collector.append(material_rail, vertices, 4, indices, 6);
}
else if (n.d == CONTENT_LADDER) {
else if (n.getContent() == CONTENT_LADDER) {
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c(255,l,l,l);
@ -1149,7 +1149,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
};
v3s16 dir = unpackDir(n.dir);
v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{