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Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff

This commit is contained in:
Perttu Ahola 2011-07-30 23:33:57 +03:00
parent 4ccc99b291
commit 8e1eacf3a8
13 changed files with 89 additions and 3 deletions

View file

@ -474,13 +474,30 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 5.0);
i = CONTENT_NC;
f = &content_features(i);
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("nc_side.png");
f->setTexture(5, "nc_front.png"); // Z-
f->setTexture(4, "nc_back.png"); // Z+
f->setInventoryTexture("nc_front.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
i = CONTENT_NC_RB;
f = &content_features(i);
f->setAllTextures("nc_rb.png");
f->setInventoryTexture("nc_rb.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
/*
Add MesePick to everything
*/
for(u16 i=0; i<256; i++)
for(u16 i=0; i<=MAX_CONTENT; i++)
{
content_features(i).digging_properties.set("MesePick",
DiggingProperties(true, 0.0, 65535./1337));