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Fix last performance-type-promotion-in-math-fn problems

This commit is contained in:
Loic Blot 2018-04-04 07:42:40 +02:00
parent a90d27e1e2
commit 8e0b80aa36
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11 changed files with 59 additions and 42 deletions

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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "particles.h"
#include <cmath>
#include "client.h"
#include "collision.h"
#include "client/clientevent.h"
@ -227,7 +228,8 @@ void Particle::updateVertices()
for (video::S3DVertex &vertex : m_vertices) {
if (m_vertical) {
v3f ppos = m_player->getPosition()/BS;
vertex.Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
vertex.Pos.rotateXZBy(std::atan2(ppos.Z - m_pos.Z, ppos.X - m_pos.X) /
core::DEGTORAD + 90);
} else {
vertex.Pos.rotateYZBy(m_player->getPitch());
vertex.Pos.rotateXZBy(m_player->getYaw());