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Fix last performance-type-promotion-in-math-fn problems

This commit is contained in:
Loic Blot 2018-04-04 07:42:40 +02:00
parent a90d27e1e2
commit 8e0b80aa36
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11 changed files with 59 additions and 42 deletions

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@ -291,7 +291,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
{
f32 oldy = old_player_position.Y;
f32 newy = player_position.Y;
f32 t = exp(-23*frametime);
f32 t = std::exp(-23 * frametime);
player_position.Y = oldy * t + newy * (1-t);
}
@ -481,7 +481,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
if(m_digging_anim > 0.5)
frac = 2.0 * (m_digging_anim - 0.5);
// This value starts from 1 and settles to 0
f32 ratiothing = pow((1.0f - tool_reload_ratio), 0.5f);
f32 ratiothing = std::pow((1.0f - tool_reload_ratio), 0.5f);
//f32 ratiothing2 = pow(ratiothing, 0.5f);
f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0;
wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7f);