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LuaEntity armor groups

This commit is contained in:
Perttu Ahola 2012-03-09 20:46:56 +02:00
parent 8c01ad8a9d
commit 8db89b8136
7 changed files with 67 additions and 6 deletions

View file

@ -330,6 +330,7 @@ function TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
self.object:set_armor_groups({foo=1,bar=2})
end
-- Called periodically
@ -355,7 +356,7 @@ function TNT:on_punch(hitter)
if self.health <= 0 then
self.object:remove()
hitter:get_inventory():add_item("main", "experimental:tnt")
hitter:set_hp(hitter:get_hp() - 1)
--hitter:set_hp(hitter:get_hp() - 1)
end
end