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Add Ore generation flags, implement ore absolute height
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6 changed files with 72 additions and 9 deletions
14
src/mapgen.h
14
src/mapgen.h
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@ -36,7 +36,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MGV6_BIOME_BLEND 0x10
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#define MG_FLAT 0x20
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/////////////////// Ore generation flags
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// Use absolute value of height to determine ore placement
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#define OREFLAG_ABSHEIGHT 0x01
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// Use 3d noise to get density of ore placement, instead of just the position
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#define OREFLAG_DENSITY 0x02 // not yet implemented
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// For claylike ore types, place ore if the number of surrounding
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// nodes isn't the specified node
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#define OREFLAG_NODEISNT 0x04 // not yet implemented
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extern FlagDesc flagdesc_mapgen[];
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extern FlagDesc flagdesc_ore[];
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class BiomeDefManager;
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class Biome;
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@ -103,6 +113,9 @@ enum OreType {
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ORE_CLAYLIKE
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};
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#define ORE_RANGE_ACTUAL 1
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#define ORE_RANGE_MIRROR 2
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class Ore {
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public:
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std::string ore_name;
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@ -115,6 +128,7 @@ public:
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s16 clust_size; // how large (in nodes) a chunk of ore is
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s16 height_min;
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s16 height_max;
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u32 flags; // attributes for this ore
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float nthresh; // threshhold for noise at which an ore is placed
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NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
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Noise *noise;
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