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Add Ore generation flags, implement ore absolute height

This commit is contained in:
kwolekr 2013-03-31 20:02:03 -04:00
parent 35ed5198fe
commit 8d4b768297
6 changed files with 72 additions and 9 deletions

View file

@ -36,7 +36,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MGV6_BIOME_BLEND 0x10
#define MG_FLAT 0x20
/////////////////// Ore generation flags
// Use absolute value of height to determine ore placement
#define OREFLAG_ABSHEIGHT 0x01
// Use 3d noise to get density of ore placement, instead of just the position
#define OREFLAG_DENSITY 0x02 // not yet implemented
// For claylike ore types, place ore if the number of surrounding
// nodes isn't the specified node
#define OREFLAG_NODEISNT 0x04 // not yet implemented
extern FlagDesc flagdesc_mapgen[];
extern FlagDesc flagdesc_ore[];
class BiomeDefManager;
class Biome;
@ -103,6 +113,9 @@ enum OreType {
ORE_CLAYLIKE
};
#define ORE_RANGE_ACTUAL 1
#define ORE_RANGE_MIRROR 2
class Ore {
public:
std::string ore_name;
@ -115,6 +128,7 @@ public:
s16 clust_size; // how large (in nodes) a chunk of ore is
s16 height_min;
s16 height_max;
u32 flags; // attributes for this ore
float nthresh; // threshhold for noise at which an ore is placed
NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;