mirror of
https://github.com/luanti-org/luanti.git
synced 2025-09-15 18:57:08 +00:00
Add Ore generation flags, implement ore absolute height
This commit is contained in:
parent
35ed5198fe
commit
8d4b768297
6 changed files with 72 additions and 9 deletions
|
@ -394,6 +394,13 @@ All default ores are of the uniformly-distributed scatter type.
|
|||
Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
|
||||
neighborhood of clust_size radius.
|
||||
|
||||
Ore attributes
|
||||
-------------------
|
||||
Currently supported flags: absheight
|
||||
- absheight
|
||||
Also produce this same ore between the height range of -height_max and -height_min.
|
||||
Useful for having ore in sky realms without having to duplicate ore entries.
|
||||
|
||||
Representations of simple things
|
||||
--------------------------------
|
||||
Position/vector:
|
||||
|
@ -1723,6 +1730,8 @@ Ore definition (register_ore)
|
|||
^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes are coal ore
|
||||
height_min = -31000,
|
||||
height_max = 64,
|
||||
flags = "",
|
||||
^ Attributes for this ore generation
|
||||
noise_threshhold = 0.5,
|
||||
^ If noise is above this threshhold, ore is placed. Not needed for a uniform distribution
|
||||
noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue