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Fix the documentation of InvRef:get_lists() and clean up code (#12150)
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0f25fa7af6
commit
8d387433b1
10 changed files with 56 additions and 96 deletions
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@ -495,7 +495,7 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
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execPrepared("remove_player_inventories", 1, rmvalues);
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execPrepared("remove_player_inventory_items", 1, rmvalues);
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std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
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const auto &inventory_lists = sao->getInventory()->getLists();
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std::ostringstream oss;
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for (u16 i = 0; i < inventory_lists.size(); i++) {
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const InventoryList* list = inventory_lists[i];
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@ -476,10 +476,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
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sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
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sqlite3_reset(m_stmt_player_remove_inventory_items);
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std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
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const auto &inventory_lists = sao->getInventory()->getLists();
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std::ostringstream oss;
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for (u16 i = 0; i < inventory_lists.size(); i++) {
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const InventoryList* list = inventory_lists[i];
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const InventoryList *list = inventory_lists[i];
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str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
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int_to_sqlite(m_stmt_player_add_inventory, 2, i);
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