mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-12 16:58:39 +00:00
Fix invisible player when the attached entity is removed
This commit is contained in:
parent
9c76f379ac
commit
8d03301138
4 changed files with 96 additions and 10 deletions
|
@ -591,6 +591,21 @@ void LuaEntitySAO::getAttachment(int *parent_id, std::string *bone, v3f *positio
|
|||
*rotation = m_attachment_rotation;
|
||||
}
|
||||
|
||||
void LuaEntitySAO::addAttachmentChild(int child_id)
|
||||
{
|
||||
m_attachment_child_ids.insert(child_id);
|
||||
}
|
||||
|
||||
void LuaEntitySAO::removeAttachmentChild(int child_id)
|
||||
{
|
||||
m_attachment_child_ids.erase(child_id);
|
||||
}
|
||||
|
||||
std::set<int> LuaEntitySAO::getAttachmentChildIds()
|
||||
{
|
||||
return m_attachment_child_ids;
|
||||
}
|
||||
|
||||
ObjectProperties* LuaEntitySAO::accessObjectProperties()
|
||||
{
|
||||
return &m_prop;
|
||||
|
@ -1231,6 +1246,21 @@ void PlayerSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
|
|||
*rotation = m_attachment_rotation;
|
||||
}
|
||||
|
||||
void PlayerSAO::addAttachmentChild(int child_id)
|
||||
{
|
||||
m_attachment_child_ids.insert(child_id);
|
||||
}
|
||||
|
||||
void PlayerSAO::removeAttachmentChild(int child_id)
|
||||
{
|
||||
m_attachment_child_ids.erase(child_id);
|
||||
}
|
||||
|
||||
std::set<int> PlayerSAO::getAttachmentChildIds()
|
||||
{
|
||||
return m_attachment_child_ids;
|
||||
}
|
||||
|
||||
ObjectProperties* PlayerSAO::accessObjectProperties()
|
||||
{
|
||||
return &m_prop;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue