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Mainmenu: Code cleaning

This commit is contained in:
kilbith 2016-04-18 22:43:12 +02:00 committed by Craig Robbins
parent 65db88d24e
commit 8cf26bb0bb
2 changed files with 95 additions and 157 deletions

View file

@ -81,7 +81,7 @@ local function get_formspec(tabview, name, tabdata)
end
end
if tabdata.fav_selected ~= nil then
if tabdata.fav_selected then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
else
retval = retval .. ";0]"
@ -92,13 +92,13 @@ end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
if fields["te_name"] ~= nil then
gamedata.playername = fields["te_name"]
core.setting_set("name", fields["te_name"])
if fields.te_name then
gamedata.playername = fields.te_name
core.setting_set("name", fields.te_name)
end
if fields["favourites"] ~= nil then
local event = core.explode_table_event(fields["favourites"])
if fields.favourites then
local event = core.explode_table_event(fields.favourites)
local fav = menudata.favorites[event.row]
if event.type == "DCL" then
@ -108,21 +108,22 @@ local function main_button_handler(tabview, fields, name, tabdata)
fav.proto_min, fav.proto_max) then
return true
end
gamedata.address = fav.address
gamedata.port = fav.port
gamedata.playername = fields["te_name"]
if fields["te_pwd"] ~= nil then
gamedata.password = fields["te_pwd"]
end
gamedata.playername = fields.te_name
gamedata.selected_world = 0
if fields.te_pwd then
gamedata.password = fields.te_pwd
end
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
if gamedata.address ~= nil and
gamedata.port ~= nil then
core.setting_set("address",gamedata.address)
core.setting_set("remote_port",gamedata.port)
if gamedata.address and gamedata.port then
core.setting_set("address", gamedata.address)
core.setting_set("remote_port", gamedata.port)
core.start()
end
end
@ -144,47 +145,41 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
end
if address ~= nil and
port ~= nil then
core.setting_set("address",address)
core.setting_set("remote_port",port)
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
end
tabdata.fav_selected = event.row
end
return true
end
end
if fields["key_up"] ~= nil or
fields["key_down"] ~= nil then
if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favourites")
local fav = menudata.favorites[fav_idx]
if fav_idx ~= nil then
if fields["key_up"] ~= nil and fav_idx > 1 then
fav_idx = fav_idx -1
else if fields["key_down"] and fav_idx < #menudata.favorites then
fav_idx = fav_idx +1
end end
if fav_idx then
if fields.key_up and fav_idx > 1 then
fav_idx = fav_idx - 1
elseif fields.key_down and fav_idx < #menudata.favorites then
fav_idx = fav_idx + 1
end
else
fav_idx = 1
end
if menudata.favorites == nil or
menudata.favorites[fav_idx] == nil then
if not menudata.favorites or not fav then
tabdata.fav_selected = 0
return true
end
local address = menudata.favorites[fav_idx].address
local port = menudata.favorites[fav_idx].port
if address ~= nil and
port ~= nil then
core.setting_set("address",address)
core.setting_set("remote_port",port)
local address = fav.address
local port = fav.port
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
end
tabdata.fav_selected = fav_idx
@ -204,22 +199,19 @@ local function main_button_handler(tabview, fields, name, tabdata)
return true
end
if (fields["btn_mp_connect"] ~= nil or
fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
fields["te_port"] ~= nil then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
gamedata.port = fields.te_port
gamedata.selected_world = 0
local fav_idx = core.get_table_index("favourites")
local fav = menudata.favorites[fav_idx]
if fav_idx ~= nil and fav_idx <= #menudata.favorites and
menudata.favorites[fav_idx].address == fields["te_address"] and
menudata.favorites[fav_idx].port == fields["te_port"] then
if fav_idx and fav_idx <= #menudata.favorites and
fav.address == fields.te_address and
fav.port == fields.te_port then
local fav = menudata.favorites[fav_idx]
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
@ -233,10 +225,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.serverdescription = ""
end
gamedata.selected_world = 0
core.setting_set("address", fields["te_address"])
core.setting_set("remote_port",fields["te_port"])
core.setting_set("address", fields.te_address)
core.setting_set("remote_port", fields.te_port)
core.start()
return true