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Try to fix iOS build.
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2 changed files with 4 additions and 8 deletions
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@ -249,7 +249,7 @@ if(USE_SDL2)
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if(NOT USE_SDL2_STATIC)
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set(USE_SDL2_SHARED TRUE)
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endif()
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if(NOT ANDROID AND NOT CMAKE_SYSTEM_NAME STREQUAL "iOS")
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if(NOT ANDROID)
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find_package(SDL2 REQUIRED)
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else()
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# provided by AndroidLibs.cmake or from cmake call
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@ -630,11 +630,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
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"-framework CoreMotion"
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"-framework IOSurface"
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${OPENGLES2_LIBRARY}
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${SDL2_LIBRARIES}
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)
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else()
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target_link_libraries(IrrlichtMt PRIVATE
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"$<$<BOOL:${USE_SDL2}>:SDL2::SDL2>"
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SDL2::SDL2main
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)
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endif()
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