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Add an option to disable object <-> object collision for Lua entities
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parent
413f0d0353
commit
8cae659786
14 changed files with 50 additions and 5 deletions
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@ -68,6 +68,10 @@ public:
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return false;
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}
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bool collideWithObjects() {
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return false;
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}
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private:
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};
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@ -140,6 +144,10 @@ public:
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return false;
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}
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bool collideWithObjects() {
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return false;
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}
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private:
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float m_timer1;
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float m_age;
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@ -325,6 +333,9 @@ public:
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return false;
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}
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bool collideWithObjects() {
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return false;
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}
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private:
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std::string m_itemstring;
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@ -500,7 +511,8 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
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pos_max_d, box, stepheight, dtime,
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p_pos, p_velocity, p_acceleration,this);
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p_pos, p_velocity, p_acceleration,
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this, m_prop.collideWithObjects);
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// Apply results
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m_base_position = p_pos;
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m_velocity = p_velocity;
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@ -905,6 +917,10 @@ bool LuaEntitySAO::getCollisionBox(aabb3f *toset) {
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return false;
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}
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bool LuaEntitySAO::collideWithObjects(){
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return m_prop.collideWithObjects;
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}
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/*
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PlayerSAO
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*/
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@ -1496,3 +1512,7 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) {
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return true;
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}
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bool PlayerSAO::collideWithObjects(){
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return true;
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}
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