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Implement LODBias in GL3 driver

(currently unused)
This commit is contained in:
sfan5 2024-12-30 17:21:34 +01:00
parent 1ea8763259
commit 8c52d5f2dd
4 changed files with 43 additions and 27 deletions

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@ -69,6 +69,7 @@ void COpenGL3Driver::initFeatures()
TextureFormats[ECF_D24S8] = {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8};
AnisotropicFilterSupported = isVersionAtLeast(4, 6) || queryExtension("GL_ARB_texture_filter_anisotropic") || queryExtension("GL_EXT_texture_filter_anisotropic");
LODBiasSupported = true;
BlendMinMaxSupported = true;
TextureMultisampleSupported = true;