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Implement LODBias in GL3 driver
(currently unused)
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4 changed files with 43 additions and 27 deletions
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@ -69,6 +69,7 @@ void COpenGL3Driver::initFeatures()
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TextureFormats[ECF_D24S8] = {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8};
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AnisotropicFilterSupported = isVersionAtLeast(4, 6) || queryExtension("GL_ARB_texture_filter_anisotropic") || queryExtension("GL_EXT_texture_filter_anisotropic");
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LODBiasSupported = true;
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BlendMinMaxSupported = true;
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TextureMultisampleSupported = true;
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