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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)

* LocalPlayer take ownership of maxHudId as it's the only caller
* RemotePlayer take ownership of day night ratio as it's the only user
* Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call)
* getPlayerSAO is now only RemotePlayer call
* get/setHotbarItemCount is now RemotePlayer owned
* Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type
* PlayerSAO now uses RemotePlayer instead of Player because it's only server side
* ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
This commit is contained in:
Loic Blot 2016-10-08 10:38:04 +02:00 committed by Ner'zhul
parent 0264e38bff
commit 8bcd10b872
12 changed files with 103 additions and 109 deletions

View file

@ -494,8 +494,8 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
// Do it
const char *name = luaL_checkstring(L, 1);
Player *player = env->getPlayer(name);
if(player == NULL){
RemotePlayer *player = dynamic_cast<RemotePlayer *>(env->getPlayer(name));
if (player == NULL){
lua_pushnil(L);
return 1;
}