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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)

* LocalPlayer take ownership of maxHudId as it's the only caller
* RemotePlayer take ownership of day night ratio as it's the only user
* Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call)
* getPlayerSAO is now only RemotePlayer call
* get/setHotbarItemCount is now RemotePlayer owned
* Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type
* PlayerSAO now uses RemotePlayer instead of Player because it's only server side
* ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
This commit is contained in:
Loic Blot 2016-10-08 10:38:04 +02:00 committed by Ner'zhul
parent 0264e38bff
commit 8bcd10b872
12 changed files with 103 additions and 109 deletions

View file

@ -494,8 +494,8 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
// Do it
const char *name = luaL_checkstring(L, 1);
Player *player = env->getPlayer(name);
if(player == NULL){
RemotePlayer *player = dynamic_cast<RemotePlayer *>(env->getPlayer(name));
if (player == NULL){
lua_pushnil(L);
return 1;
}

View file

@ -107,7 +107,7 @@ PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
return (PlayerSAO*)obj;
}
Player* ObjectRef::getplayer(ObjectRef *ref)
RemotePlayer* ObjectRef::getplayer(ObjectRef *ref)
{
PlayerSAO *playersao = getplayersao(ref);
if (playersao == NULL)
@ -1212,8 +1212,8 @@ int ObjectRef::l_get_player_control(lua_State *L)
lua_pushlstring(L, "", 0);
return 1;
}
// Do it
PlayerControl control = player->getPlayerControl();
const PlayerControl &control = player->getPlayerControl();
lua_newtable(L);
lua_pushboolean(L, control.up);
lua_setfield(L, -2, "up");
@ -1467,7 +1467,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1519,7 +1519,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1537,7 +1537,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1677,7 +1677,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1700,7 +1700,7 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;

View file

@ -27,6 +27,7 @@ class ServerActiveObject;
class LuaEntitySAO;
class PlayerSAO;
class Player;
class RemotePlayer;
/*
ObjectRef
@ -47,7 +48,7 @@ private:
static PlayerSAO* getplayersao(ObjectRef *ref);
static Player* getplayer(ObjectRef *ref);
static RemotePlayer* getplayer(ObjectRef *ref);
// Exported functions