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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)

* LocalPlayer take ownership of maxHudId as it's the only caller
* RemotePlayer take ownership of day night ratio as it's the only user
* Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call)
* getPlayerSAO is now only RemotePlayer call
* get/setHotbarItemCount is now RemotePlayer owned
* Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type
* PlayerSAO now uses RemotePlayer instead of Player because it's only server side
* ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
This commit is contained in:
Loic Blot 2016-10-08 10:38:04 +02:00 committed by Ner'zhul
parent 0264e38bff
commit 8bcd10b872
12 changed files with 103 additions and 109 deletions

View file

@ -1122,7 +1122,7 @@ void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
*pkt >> param >> value;
Player *player = m_env.getLocalPlayer();
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
@ -1131,10 +1131,10 @@ void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
player->hud_hotbar_itemcount = hotbar_itemcount;
}
else if (param == HUD_PARAM_HOTBAR_IMAGE) {
((LocalPlayer *) player)->hotbar_image = value;
player->hotbar_image = value;
}
else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
((LocalPlayer *) player)->hotbar_selected_image = value;
player->hotbar_selected_image = value;
}
}