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Added 'shout' player privilege
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3 changed files with 35 additions and 20 deletions
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src/player.h
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src/player.h
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@ -34,14 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// of the player, and define things they're allowed to do. See also
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// the static methods Player::privsToString and stringToPrivs that
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// convert these to human-readable form.
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const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
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// (not enforced yet)
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const u64 PRIV_TELEPORT = 2; // Can teleport
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const u64 PRIV_SETTIME = 4; // Can set the time
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const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
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const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn ,settings)
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const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
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const u64 PRIV_TELEPORT = 2; // Can teleport
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const u64 PRIV_SETTIME = 4; // Can set the time
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const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
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const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn
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// ,settings)
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const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
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// players
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const u64 PRIV_DEFAULT = PRIV_BUILD;
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// Default privileges - these can be overriden for new players using the
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// config option "default_privs" - however, this value still applies for
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// players that existed before the privileges system was added.
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const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT;
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const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
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const u64 PRIV_INVALID = 0x8000000000000000ULL;
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