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Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
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2 changed files with 3 additions and 3 deletions
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@ -32,6 +32,9 @@ class Inventory;
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#define NODEMETA_FURNACE 16
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#define NODEMETA_FURNACE 16
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#define NODEMETA_LOCKABLE_CHEST 17
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#define NODEMETA_LOCKABLE_CHEST 17
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
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class SignNodeMetadata : public NodeMetadata
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class SignNodeMetadata : public NodeMetadata
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{
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{
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public:
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public:
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@ -30,9 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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NodeMetadata
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NodeMetadata
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*/
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*/
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
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NodeMetadata::NodeMetadata(IGameDef *gamedef):
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NodeMetadata::NodeMetadata(IGameDef *gamedef):
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m_gamedef(gamedef)
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m_gamedef(gamedef)
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{
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{
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