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Remove use of engine sent texture tiling flags - theyre no longer needed
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6 changed files with 13 additions and 84 deletions
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@ -302,7 +302,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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material.setFlag(video::EMF_USE_MIP_MAPS, false);
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#endif
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if (m_enable_shaders) {
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material.setTexture(2, tsrc->getShaderFlagsTexture(false, true, true));
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material.setTexture(2, tsrc->getShaderFlagsTexture(false));
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}
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}
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