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Remove use of engine sent texture tiling flags - theyre no longer needed

This commit is contained in:
RealBadAngel 2015-08-18 23:59:44 +02:00 committed by est31
parent 5009d31a33
commit 8b8d17b22b
6 changed files with 13 additions and 84 deletions

View file

@ -302,7 +302,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
material.setFlag(video::EMF_USE_MIP_MAPS, false);
#endif
if (m_enable_shaders) {
material.setTexture(2, tsrc->getShaderFlagsTexture(false, true, true));
material.setTexture(2, tsrc->getShaderFlagsTexture(false));
}
}