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Reduce number of recursively included headers

This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
This commit is contained in:
Desour 2023-03-08 22:58:47 +01:00 committed by DS
parent e9e8eed360
commit 8b73743baa
35 changed files with 109 additions and 56 deletions

View file

@ -19,10 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include <cassert>
#include <unordered_set>
#include "irrlichttypes_bloated.h"
#include "activeobject.h"
#include "inventorymanager.h"
#include "itemgroup.h"
#include "util/container.h"
@ -47,6 +47,8 @@ struct ItemStack;
struct ToolCapabilities;
struct ObjectProperties;
struct PlayerHPChangeReason;
class Inventory;
struct InventoryLocation;
class ServerActiveObject : public ActiveObject
{
@ -184,8 +186,7 @@ public:
// Inventory and wielded item
virtual Inventory *getInventory() const
{ return NULL; }
virtual InventoryLocation getInventoryLocation() const
{ return InventoryLocation(); }
virtual InventoryLocation getInventoryLocation() const;
virtual void setInventoryModified()
{}
virtual std::string getWieldList() const