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Reduce number of recursively included headers
This should improve compilation speed. Things changed: * Prefer forward-declarations in headers. * Move header-includes out of headers if possible. * Move some functions definitions out of headers. * Put some member variables into unique_ptrs (see Client).
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35 changed files with 109 additions and 56 deletions
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@ -19,10 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <cassert>
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#include <unordered_set>
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#include "irrlichttypes_bloated.h"
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#include "activeobject.h"
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#include "inventorymanager.h"
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#include "itemgroup.h"
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#include "util/container.h"
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@ -47,6 +47,8 @@ struct ItemStack;
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struct ToolCapabilities;
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struct ObjectProperties;
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struct PlayerHPChangeReason;
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class Inventory;
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struct InventoryLocation;
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class ServerActiveObject : public ActiveObject
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{
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@ -184,8 +186,7 @@ public:
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// Inventory and wielded item
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virtual Inventory *getInventory() const
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{ return NULL; }
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virtual InventoryLocation getInventoryLocation() const
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{ return InventoryLocation(); }
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virtual InventoryLocation getInventoryLocation() const;
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virtual void setInventoryModified()
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{}
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virtual std::string getWieldList() const
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