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Reduce number of recursively included headers
This should improve compilation speed. Things changed: * Prefer forward-declarations in headers. * Move header-includes out of headers if possible. * Move some functions definitions out of headers. * Put some member variables into unique_ptrs (see Client).
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parent
e9e8eed360
commit
8b73743baa
35 changed files with 109 additions and 56 deletions
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "pipeline.h"
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#include "client/client.h"
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#include "client/hud.h"
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#include "IRenderTarget.h"
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#include <vector>
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#include <memory>
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@ -63,7 +64,7 @@ void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &na
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if (m_definitions.size() <= index)
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m_definitions.resize(index + 1);
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auto &definition = m_definitions[index];
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definition.valid = true;
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definition.dirty = true;
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@ -99,7 +100,7 @@ void TextureBuffer::reset(PipelineContext &context)
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ensureTexture(ptr, m_definitions[i], context);
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m_definitions[i].dirty = false;
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}
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RenderSource::reset(context);
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}
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@ -124,7 +125,7 @@ bool TextureBuffer::ensureTexture(video::ITexture **texture, const TextureDefini
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size = core::dimension2du(
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(u32)(context.target_size.X * definition.scale_factor.X),
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(u32)(context.target_size.Y * definition.scale_factor.Y));
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modify = definition.dirty || (*texture == nullptr) || (*texture)->getSize() != size;
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}
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else {
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@ -283,7 +284,7 @@ void RenderPipeline::run(PipelineContext &context)
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for (auto &step: m_pipeline)
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step->run(context);
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context.target_size = original_size;
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}
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