mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-15 19:42:10 +00:00
Reduce number of recursively included headers
This should improve compilation speed. Things changed: * Prefer forward-declarations in headers. * Move header-includes out of headers if possible. * Move some functions definitions out of headers. * Put some member variables into unique_ptrs (see Client).
This commit is contained in:
parent
e9e8eed360
commit
8b73743baa
35 changed files with 109 additions and 56 deletions
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "inventory.h"
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#include "client/tile.h"
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#include "client/localplayer.h"
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#include <ICameraSceneNode.h>
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#include <ISceneNode.h>
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#include <plane3d.h>
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@ -32,6 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/renderingengine.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "client/mesh_generator_thread.h"
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#include "client/particles.h"
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#include "client/localplayer.h"
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#include "util/auth.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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@ -60,6 +63,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "chatmessage.h"
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#include "translation.h"
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#include "content/mod_configuration.h"
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#include "mapnode.h"
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extern gui::IGUIEnvironment* guienv;
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@ -112,12 +116,12 @@ Client::Client(
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m_sound(sound),
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m_event(event),
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m_rendering_engine(rendering_engine),
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m_mesh_update_manager(this),
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m_mesh_update_manager(std::make_unique<MeshUpdateManager>(this)),
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m_env(
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new ClientMap(this, rendering_engine, control, 666),
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tsrc, this
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),
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m_particle_manager(&m_env),
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m_particle_manager(std::make_unique<ParticleManager>(&m_env)),
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m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
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m_address_name(address_name),
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m_allow_login_or_register(allow_login_or_register),
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@ -314,7 +318,7 @@ void Client::Stop()
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if (m_mods_loaded)
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m_script->on_shutdown();
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//request all client managed threads to stop
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m_mesh_update_manager.stop();
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m_mesh_update_manager->stop();
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// Save local server map
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if (m_localdb) {
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infostream << "Local map saving ended." << std::endl;
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@ -327,7 +331,7 @@ void Client::Stop()
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bool Client::isShutdown()
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{
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return m_shutdown || !m_mesh_update_manager.isRunning();
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return m_shutdown || !m_mesh_update_manager->isRunning();
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}
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Client::~Client()
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@ -337,11 +341,11 @@ Client::~Client()
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deleteAuthData();
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m_mesh_update_manager.stop();
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m_mesh_update_manager.wait();
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m_mesh_update_manager->stop();
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m_mesh_update_manager->wait();
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MeshUpdateResult r;
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while (m_mesh_update_manager.getNextResult(r)) {
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while (m_mesh_update_manager->getNextResult(r)) {
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for (auto block : r.map_blocks)
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if (block)
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block->refDrop();
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@ -553,7 +557,7 @@ void Client::step(float dtime)
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std::vector<v3s16> blocks_to_ack;
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bool force_update_shadows = false;
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MeshUpdateResult r;
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while (m_mesh_update_manager.getNextResult(r))
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while (m_mesh_update_manager->getNextResult(r))
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{
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num_processed_meshes++;
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@ -1128,12 +1132,14 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
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{
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m_chosen_auth_mech = chosen_auth_mechanism;
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std::string playername = m_env.getLocalPlayer()->getName();
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switch (chosen_auth_mechanism) {
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case AUTH_MECHANISM_FIRST_SRP: {
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// send srp verifier to server
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std::string verifier;
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std::string salt;
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generate_srp_verifier_and_salt(getPlayerName(), m_password,
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generate_srp_verifier_and_salt(playername, m_password,
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&verifier, &salt);
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NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
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@ -1147,13 +1153,13 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
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u8 based_on = 1;
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if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
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m_password = translate_password(getPlayerName(), m_password);
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m_password = translate_password(playername, m_password);
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based_on = 0;
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}
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std::string playername_u = lowercase(getPlayerName());
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std::string playername_u = lowercase(playername);
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m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
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getPlayerName().c_str(), playername_u.c_str(),
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playername.c_str(), playername_u.c_str(),
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(const unsigned char *) m_password.c_str(),
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m_password.length(), NULL, NULL);
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char *bytes_A = 0;
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@ -1695,12 +1701,12 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
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if (b == NULL)
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return;
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m_mesh_update_manager.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
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m_mesh_update_manager->updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
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}
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void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
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{
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m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
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m_mesh_update_manager->updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
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}
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void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
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@ -1714,7 +1720,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
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v3s16 blockpos = getNodeBlockPos(nodepos);
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v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
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m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
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m_mesh_update_manager->updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
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// Leading edge
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if (nodepos.X == blockpos_relative.X)
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addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
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@ -1724,6 +1730,11 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
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addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
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}
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void Client::updateCameraOffset(v3s16 camera_offset)
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{
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m_mesh_update_manager->m_camera_offset = camera_offset;
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}
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ClientEvent *Client::getClientEvent()
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{
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FATAL_ERROR_IF(m_client_event_queue.empty(),
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@ -1828,7 +1839,7 @@ void Client::afterContentReceived()
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// Start mesh update thread after setting up content definitions
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infostream<<"- Starting mesh update thread"<<std::endl;
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m_mesh_update_manager.start();
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m_mesh_update_manager->start();
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m_state = LC_Ready;
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sendReady();
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@ -1979,7 +1990,7 @@ MtEventManager* Client::getEventManager()
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ParticleManager* Client::getParticleManager()
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{
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return &m_particle_manager;
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return m_particle_manager.get();
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}
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scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
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@ -2078,3 +2089,8 @@ ModChannel* Client::getModChannel(const std::string &channel)
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{
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return m_modchannel_mgr->getModChannel(channel);
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}
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const std::string &Client::getFormspecPrepend() const
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{
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return m_env.getLocalPlayer()->formspec_prepend;
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}
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@ -23,18 +23,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include <ostream>
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#include <map>
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#include <memory>
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#include <set>
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#include <vector>
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#include <unordered_set>
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#include "clientobject.h"
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#include "gamedef.h"
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#include "inventorymanager.h"
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#include "localplayer.h"
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#include "client/hud.h"
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#include "particles.h"
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#include "mapnode.h"
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#include "tileanimation.h"
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#include "mesh_generator_thread.h"
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#include "network/address.h"
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#include "network/peerhandler.h"
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#include "gameparams.h"
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@ -61,10 +58,14 @@ struct MapDrawControl;
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class ModChannelMgr;
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class MtEventManager;
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struct PointedThing;
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struct MapNode;
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class MapDatabase;
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class Minimap;
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struct MinimapMapblock;
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class MeshUpdateManager;
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class ParticleManager;
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class Camera;
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struct PlayerControl;
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class NetworkPacket;
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namespace con {
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class Connection;
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@ -315,8 +316,7 @@ public:
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void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
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void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
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void updateCameraOffset(v3s16 camera_offset)
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{ m_mesh_update_manager.m_camera_offset = camera_offset; }
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void updateCameraOffset(v3s16 camera_offset);
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bool hasClientEvents() const { return !m_client_event_queue.empty(); }
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// Get event from queue. If queue is empty, it triggers an assertion failure.
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@ -436,10 +436,7 @@ public:
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const std::string &message) override;
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ModChannel *getModChannel(const std::string &channel) override;
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const std::string &getFormspecPrepend() const
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{
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return m_env.getLocalPlayer()->formspec_prepend;
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}
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const std::string &getFormspecPrepend() const;
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inline MeshGrid getMeshGrid()
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{
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return m_mesh_grid;
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@ -470,10 +467,6 @@ private:
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void sendGotBlocks(const std::vector<v3s16> &blocks);
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void sendRemovedSounds(std::vector<s32> &soundList);
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// Helper function
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inline std::string getPlayerName()
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{ return m_env.getLocalPlayer()->getName(); }
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bool canSendChatMessage() const;
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float m_packetcounter_timer = 0.0f;
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@ -491,9 +484,9 @@ private:
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RenderingEngine *m_rendering_engine;
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MeshUpdateManager m_mesh_update_manager;
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std::unique_ptr<MeshUpdateManager> m_mesh_update_manager;
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ClientEnvironment m_env;
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ParticleManager m_particle_manager;
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std::unique_ptr<ParticleManager> m_particle_manager;
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std::unique_ptr<con::Connection> m_con;
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std::string m_address_name;
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ELoginRegister m_allow_login_or_register = ELoginRegister::Any;
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientenvironment.h"
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#include "clientsimpleobject.h"
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#include "clientmap.h"
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#include "localplayer.h"
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#include "scripting_client.h"
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#include "mapblock_mesh.h"
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#include "mtevent.h"
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <matrix4.h>
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#include "mapsector.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "profiler.h"
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#include "settings.h"
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#include "camera.h" // CameraModes
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/renderingengine.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "client/mapblock_mesh.h"
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#include "util/basic_macros.h"
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#include "util/numeric.h"
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#include "util/serialize.h"
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/tile.h" // For TextureSource
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#include "client/keys.h"
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#include "client/joystick_controller.h"
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#include "client/mapblock_mesh.h"
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#include "clientmap.h"
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#include "clouds.h"
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#include "config.h"
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "mapblock.h"
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#include "map.h"
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#include "noise.h"
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#include "profiler.h"
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#include "shader.h"
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#include "mesh.h"
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@ -31,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/renderingengine.h"
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#include <array>
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#include <algorithm>
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#include <cmath>
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/*
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MeshMakeData
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "pipeline.h"
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#include "client/client.h"
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#include "client/hud.h"
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#include "IRenderTarget.h"
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#include <vector>
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#include <memory>
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@ -63,7 +64,7 @@ void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &na
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if (m_definitions.size() <= index)
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m_definitions.resize(index + 1);
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auto &definition = m_definitions[index];
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definition.valid = true;
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definition.dirty = true;
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ensureTexture(ptr, m_definitions[i], context);
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m_definitions[i].dirty = false;
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}
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RenderSource::reset(context);
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}
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size = core::dimension2du(
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(u32)(context.target_size.X * definition.scale_factor.X),
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(u32)(context.target_size.Y * definition.scale_factor.Y));
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modify = definition.dirty || (*texture == nullptr) || (*texture)->getSize() != size;
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}
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else {
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for (auto &step: m_pipeline)
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step->run(context);
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context.target_size = original_size;
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}
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/client.h"
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#include "client/shader.h"
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#include "client/tile.h"
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#include "settings.h"
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PostProcessingStep::PostProcessingStep(u32 _shader_id, const std::vector<u8> &_texture_map) :
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shader_id(_shader_id), texture_map(_texture_map)
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@ -29,6 +29,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/client.h"
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#include "client/clientmap.h"
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#include "profiler.h"
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#include "EShaderTypes.h"
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#include "IGPUProgrammingServices.h"
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#include "IMaterialRenderer.h"
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ShadowRenderer::ShadowRenderer(IrrlichtDevice *device, Client *client) :
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m_smgr(device->getSceneManager()), m_driver(device->getVideoDriver()),
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