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Reduce number of recursively included headers

This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
This commit is contained in:
Desour 2023-03-08 22:58:47 +01:00 committed by DS
parent e9e8eed360
commit 8b73743baa
35 changed files with 109 additions and 56 deletions

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "inventory.h"
#include "client/tile.h"
#include "client/localplayer.h"
#include <ICameraSceneNode.h>
#include <ISceneNode.h>
#include <plane3d.h>

View file

@ -32,6 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
#include "client/mesh_generator_thread.h"
#include "client/particles.h"
#include "client/localplayer.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
@ -60,6 +63,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "chatmessage.h"
#include "translation.h"
#include "content/mod_configuration.h"
#include "mapnode.h"
extern gui::IGUIEnvironment* guienv;
@ -112,12 +116,12 @@ Client::Client(
m_sound(sound),
m_event(event),
m_rendering_engine(rendering_engine),
m_mesh_update_manager(this),
m_mesh_update_manager(std::make_unique<MeshUpdateManager>(this)),
m_env(
new ClientMap(this, rendering_engine, control, 666),
tsrc, this
),
m_particle_manager(&m_env),
m_particle_manager(std::make_unique<ParticleManager>(&m_env)),
m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
m_address_name(address_name),
m_allow_login_or_register(allow_login_or_register),
@ -314,7 +318,7 @@ void Client::Stop()
if (m_mods_loaded)
m_script->on_shutdown();
//request all client managed threads to stop
m_mesh_update_manager.stop();
m_mesh_update_manager->stop();
// Save local server map
if (m_localdb) {
infostream << "Local map saving ended." << std::endl;
@ -327,7 +331,7 @@ void Client::Stop()
bool Client::isShutdown()
{
return m_shutdown || !m_mesh_update_manager.isRunning();
return m_shutdown || !m_mesh_update_manager->isRunning();
}
Client::~Client()
@ -337,11 +341,11 @@ Client::~Client()
deleteAuthData();
m_mesh_update_manager.stop();
m_mesh_update_manager.wait();
m_mesh_update_manager->stop();
m_mesh_update_manager->wait();
MeshUpdateResult r;
while (m_mesh_update_manager.getNextResult(r)) {
while (m_mesh_update_manager->getNextResult(r)) {
for (auto block : r.map_blocks)
if (block)
block->refDrop();
@ -553,7 +557,7 @@ void Client::step(float dtime)
std::vector<v3s16> blocks_to_ack;
bool force_update_shadows = false;
MeshUpdateResult r;
while (m_mesh_update_manager.getNextResult(r))
while (m_mesh_update_manager->getNextResult(r))
{
num_processed_meshes++;
@ -1128,12 +1132,14 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
{
m_chosen_auth_mech = chosen_auth_mechanism;
std::string playername = m_env.getLocalPlayer()->getName();
switch (chosen_auth_mechanism) {
case AUTH_MECHANISM_FIRST_SRP: {
// send srp verifier to server
std::string verifier;
std::string salt;
generate_srp_verifier_and_salt(getPlayerName(), m_password,
generate_srp_verifier_and_salt(playername, m_password,
&verifier, &salt);
NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
@ -1147,13 +1153,13 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
u8 based_on = 1;
if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
m_password = translate_password(getPlayerName(), m_password);
m_password = translate_password(playername, m_password);
based_on = 0;
}
std::string playername_u = lowercase(getPlayerName());
std::string playername_u = lowercase(playername);
m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
getPlayerName().c_str(), playername_u.c_str(),
playername.c_str(), playername_u.c_str(),
(const unsigned char *) m_password.c_str(),
m_password.length(), NULL, NULL);
char *bytes_A = 0;
@ -1695,12 +1701,12 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
if (b == NULL)
return;
m_mesh_update_manager.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
m_mesh_update_manager->updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
m_mesh_update_manager->updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
@ -1714,7 +1720,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
m_mesh_update_manager->updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
// Leading edge
if (nodepos.X == blockpos_relative.X)
addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
@ -1724,6 +1730,11 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
}
void Client::updateCameraOffset(v3s16 camera_offset)
{
m_mesh_update_manager->m_camera_offset = camera_offset;
}
ClientEvent *Client::getClientEvent()
{
FATAL_ERROR_IF(m_client_event_queue.empty(),
@ -1828,7 +1839,7 @@ void Client::afterContentReceived()
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_manager.start();
m_mesh_update_manager->start();
m_state = LC_Ready;
sendReady();
@ -1979,7 +1990,7 @@ MtEventManager* Client::getEventManager()
ParticleManager* Client::getParticleManager()
{
return &m_particle_manager;
return m_particle_manager.get();
}
scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
@ -2078,3 +2089,8 @@ ModChannel* Client::getModChannel(const std::string &channel)
{
return m_modchannel_mgr->getModChannel(channel);
}
const std::string &Client::getFormspecPrepend() const
{
return m_env.getLocalPlayer()->formspec_prepend;
}

View file

@ -23,18 +23,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <ostream>
#include <map>
#include <memory>
#include <set>
#include <vector>
#include <unordered_set>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
#include "network/address.h"
#include "network/peerhandler.h"
#include "gameparams.h"
@ -61,10 +58,14 @@ struct MapDrawControl;
class ModChannelMgr;
class MtEventManager;
struct PointedThing;
struct MapNode;
class MapDatabase;
class Minimap;
struct MinimapMapblock;
class MeshUpdateManager;
class ParticleManager;
class Camera;
struct PlayerControl;
class NetworkPacket;
namespace con {
class Connection;
@ -315,8 +316,7 @@ public:
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
void updateCameraOffset(v3s16 camera_offset)
{ m_mesh_update_manager.m_camera_offset = camera_offset; }
void updateCameraOffset(v3s16 camera_offset);
bool hasClientEvents() const { return !m_client_event_queue.empty(); }
// Get event from queue. If queue is empty, it triggers an assertion failure.
@ -436,10 +436,7 @@ public:
const std::string &message) override;
ModChannel *getModChannel(const std::string &channel) override;
const std::string &getFormspecPrepend() const
{
return m_env.getLocalPlayer()->formspec_prepend;
}
const std::string &getFormspecPrepend() const;
inline MeshGrid getMeshGrid()
{
return m_mesh_grid;
@ -470,10 +467,6 @@ private:
void sendGotBlocks(const std::vector<v3s16> &blocks);
void sendRemovedSounds(std::vector<s32> &soundList);
// Helper function
inline std::string getPlayerName()
{ return m_env.getLocalPlayer()->getName(); }
bool canSendChatMessage() const;
float m_packetcounter_timer = 0.0f;
@ -491,9 +484,9 @@ private:
RenderingEngine *m_rendering_engine;
MeshUpdateManager m_mesh_update_manager;
std::unique_ptr<MeshUpdateManager> m_mesh_update_manager;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
std::unique_ptr<ParticleManager> m_particle_manager;
std::unique_ptr<con::Connection> m_con;
std::string m_address_name;
ELoginRegister m_allow_login_or_register = ELoginRegister::Any;

View file

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientenvironment.h"
#include "clientsimpleobject.h"
#include "clientmap.h"
#include "localplayer.h"
#include "scripting_client.h"
#include "mapblock_mesh.h"
#include "mtevent.h"

View file

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <matrix4.h>
#include "mapsector.h"
#include "mapblock.h"
#include "nodedef.h"
#include "profiler.h"
#include "settings.h"
#include "camera.h" // CameraModes

View file

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
#include "client/mapblock_mesh.h"
#include "util/basic_macros.h"
#include "util/numeric.h"
#include "util/serialize.h"

View file

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
#include "client/joystick_controller.h"
#include "client/mapblock_mesh.h"
#include "clientmap.h"
#include "clouds.h"
#include "config.h"

View file

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "mapblock.h"
#include "map.h"
#include "noise.h"
#include "profiler.h"
#include "shader.h"
#include "mesh.h"
@ -31,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/renderingengine.h"
#include <array>
#include <algorithm>
#include <cmath>
/*
MeshMakeData

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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "pipeline.h"
#include "client/client.h"
#include "client/hud.h"
#include "IRenderTarget.h"
#include <vector>
#include <memory>
@ -63,7 +64,7 @@ void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &na
if (m_definitions.size() <= index)
m_definitions.resize(index + 1);
auto &definition = m_definitions[index];
definition.valid = true;
definition.dirty = true;
@ -99,7 +100,7 @@ void TextureBuffer::reset(PipelineContext &context)
ensureTexture(ptr, m_definitions[i], context);
m_definitions[i].dirty = false;
}
RenderSource::reset(context);
}
@ -124,7 +125,7 @@ bool TextureBuffer::ensureTexture(video::ITexture **texture, const TextureDefini
size = core::dimension2du(
(u32)(context.target_size.X * definition.scale_factor.X),
(u32)(context.target_size.Y * definition.scale_factor.Y));
modify = definition.dirty || (*texture == nullptr) || (*texture)->getSize() != size;
}
else {
@ -283,7 +284,7 @@ void RenderPipeline::run(PipelineContext &context)
for (auto &step: m_pipeline)
step->run(context);
context.target_size = original_size;
}

View file

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/client.h"
#include "client/shader.h"
#include "client/tile.h"
#include "settings.h"
PostProcessingStep::PostProcessingStep(u32 _shader_id, const std::vector<u8> &_texture_map) :
shader_id(_shader_id), texture_map(_texture_map)

View file

@ -29,6 +29,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/client.h"
#include "client/clientmap.h"
#include "profiler.h"
#include "EShaderTypes.h"
#include "IGPUProgrammingServices.h"
#include "IMaterialRenderer.h"
ShadowRenderer::ShadowRenderer(IrrlichtDevice *device, Client *client) :
m_smgr(device->getSceneManager()), m_driver(device->getVideoDriver()),