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Don't unload blocks if save failed

Improve error handling in saveBlock()
This commit is contained in:
kwolekr 2014-07-07 01:20:25 -04:00
parent e14c4cdd4c
commit 8b3ed78e53
11 changed files with 108 additions and 67 deletions

View file

@ -270,7 +270,7 @@ public:
// Server implements this.
// Client leaves it as no-op.
virtual void saveBlock(MapBlock *block){};
virtual bool saveBlock(MapBlock *block){ return false; };
/*
Updates usage timers and unloads unused blocks and sectors.
@ -485,7 +485,7 @@ public:
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
void saveBlock(MapBlock *block);
bool saveBlock(MapBlock *block);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
MapBlock* loadBlock(v3s16 p);