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Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys Remove biome NoiseParams from MapgenValleysParams Improve format of parameter code
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8b1f8e99cf
12 changed files with 244 additions and 205 deletions
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@ -67,14 +67,15 @@ MapgenFlat::MapgenFlat(int mapgenid, MapgenParams *params, EmergeManager *emerge
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this->humidmap = NULL;
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MapgenFlatParams *sp = (MapgenFlatParams *)params->sparams;
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this->spflags = sp->spflags;
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this->ground_level = sp->ground_level;
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this->spflags = sp->spflags;
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this->ground_level = sp->ground_level;
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this->large_cave_depth = sp->large_cave_depth;
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this->lake_threshold = sp->lake_threshold;
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this->lake_steepness = sp->lake_steepness;
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this->hill_threshold = sp->hill_threshold;
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this->hill_steepness = sp->hill_steepness;
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this->cave_width = sp->cave_width;
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this->lake_threshold = sp->lake_threshold;
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this->lake_steepness = sp->lake_steepness;
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this->hill_threshold = sp->hill_threshold;
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this->hill_steepness = sp->hill_steepness;
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//// 2D noise
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noise_terrain = new Noise(&sp->np_terrain, seed, csize.X, csize.Z);
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@ -139,14 +140,14 @@ MapgenFlat::~MapgenFlat()
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MapgenFlatParams::MapgenFlatParams()
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{
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spflags = 0;
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ground_level = 8;
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spflags = 0;
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ground_level = 8;
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large_cave_depth = -33;
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lake_threshold = -0.45;
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lake_steepness = 48.0;
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hill_threshold = 0.45;
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hill_steepness = 64.0;
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cave_width = 0.3;
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lake_threshold = -0.45;
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lake_steepness = 48.0;
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hill_threshold = 0.45;
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hill_steepness = 64.0;
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np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
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@ -157,10 +158,10 @@ MapgenFlatParams::MapgenFlatParams()
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void MapgenFlatParams::readParams(const Settings *settings)
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{
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settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat);
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settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat);
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settings->getS16NoEx("mgflat_ground_level", ground_level);
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settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
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settings->getFloatNoEx("mgflat_cave_width", cave_width);
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settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
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settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
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settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
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@ -175,10 +176,10 @@ void MapgenFlatParams::readParams(const Settings *settings)
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void MapgenFlatParams::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX);
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settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX);
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settings->setS16("mgflat_ground_level", ground_level);
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settings->setS16("mgflat_large_cave_depth", large_cave_depth);
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settings->setFloat("mgflat_cave_width", cave_width);
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settings->setFloat("mgflat_lake_threshold", lake_threshold);
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settings->setFloat("mgflat_lake_steepness", lake_steepness);
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settings->setFloat("mgflat_hill_threshold", hill_threshold);
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@ -592,7 +593,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
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float d1 = contour(noise_cave1->result[index3d]);
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float d2 = contour(noise_cave2->result[index3d]);
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if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
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if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
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// In tunnel and ground content, excavate
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vm->m_data[vi] = MapNode(CONTENT_AIR);
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is_tunnel = true;
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