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Use integers instead of float values

This commit is contained in:
BlockMen 2014-04-12 13:50:22 +02:00
parent c0ab09af74
commit 8b02a015eb
9 changed files with 71 additions and 42 deletions

View file

@ -59,6 +59,19 @@ v2s16 read_v2s16(lua_State *L, int index)
return p;
}
v2s32 read_v2s32(lua_State *L, int index)
{
v2s32 p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
v2f read_v2f(lua_State *L, int index)
{
v2f p;

View file

@ -75,6 +75,7 @@ v3s16 check_v3s16 (lua_State *L, int index);
v3f read_v3f (lua_State *L, int index);
v2f read_v2f (lua_State *L, int index);
v2s16 read_v2s16 (lua_State *L, int index);
v2s32 read_v2s32 (lua_State *L, int index);
video::SColor readARGB8 (lua_State *L, int index);
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index);

View file

@ -415,10 +415,10 @@ int ObjectRef::l_set_local_animation(lua_State *L)
if (player == NULL)
return 0;
// Do it
v2f frames[4];
v2s32 frames[4];
for (int i=0;i<4;i++) {
if(!lua_isnil(L, 2+1))
frames[i] = read_v2f(L, 2+i);
frames[i] = read_v2s32(L, 2+i);
}
float frame_speed = 30;
if(!lua_isnil(L, 6))