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LocalPlayer api lua
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7 changed files with 640 additions and 2 deletions
95
src/script/lua_api/l_localplayer.h
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95
src/script/lua_api/l_localplayer.h
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/*
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Minetest
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Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MINETEST_L_LOCALPLAYER_H
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#define MINETEST_L_LOCALPLAYER_H
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#include "l_base.h"
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class LocalPlayer;
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class LuaLocalPlayer : public ModApiBase {
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private:
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static const char className[];
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static const luaL_Reg methods[];
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// garbage collector
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static int gc_object(lua_State *L);
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static int l_get_velocity(lua_State *L);
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static int l_get_hp(lua_State *L);
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static int l_get_name(lua_State *L);
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static int l_is_teleported(lua_State *L);
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static int l_is_attached(lua_State *L);
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static int l_is_touching_ground(lua_State *L);
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static int l_is_in_liquid(lua_State *L);
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static int l_is_in_liquid_stable(lua_State *L);
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static int l_get_liquid_viscosity(lua_State *L);
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static int l_is_climbing(lua_State *L);
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static int l_swimming_vertical(lua_State *L);
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static int l_get_physics_override(lua_State *L);
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static int l_get_override_pos(lua_State *L);
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static int l_get_last_pos(lua_State *L);
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static int l_get_last_velocity(lua_State *L);
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static int l_get_last_look_vertical(lua_State *L);
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static int l_get_last_look_horizontal(lua_State *L);
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static int l_get_key_pressed(lua_State *L);
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static int l_get_breath(lua_State *L);
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static int l_get_look_dir(lua_State *L);
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static int l_get_look_horizontal(lua_State *L);
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static int l_get_look_vertical(lua_State *L);
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static int l_get_pos(lua_State *L);
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static int l_get_eye_pos(lua_State *L);
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static int l_get_eye_offset(lua_State *L);
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static int l_get_movement_acceleration(lua_State *L);
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static int l_get_movement_speed(lua_State *L);
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static int l_get_movement(lua_State *L);
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LocalPlayer *m_localplayer;
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public:
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LuaLocalPlayer(LocalPlayer *m);
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~LuaLocalPlayer() {}
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static void create(lua_State *L, LocalPlayer *m);
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static LuaLocalPlayer *checkobject(lua_State *L, int narg);
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static LocalPlayer *getobject(LuaLocalPlayer *ref);
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static LocalPlayer *getobject(lua_State *L, int narg);
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static void Register(lua_State *L);
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};
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#endif //MINETEST_L_LOCALPLAYER_H
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