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Update example conf and settings translations

This commit is contained in:
updatepo.sh 2023-11-11 12:09:35 +01:00 committed by sfan5
parent 7a658c1a6a
commit 8abb5796ed
2 changed files with 42 additions and 83 deletions

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@ -196,13 +196,13 @@
# type: bool
# enable_particles = true
### 3d
### 3D
# 3D support.
# Currently supported:
# - none: no 3d output.
# - anaglyph: cyan/magenta color 3d.
# - interlaced: odd/even line based polarisation screen support.
# - interlaced: odd/even line based polarization screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
# - crossview: Cross-eyed 3d
@ -314,7 +314,7 @@
### Clouds
# Clouds are a client side effect.
# Clouds are a client-side effect.
# type: bool
# enable_clouds = true
@ -325,7 +325,7 @@
### Filtering and Antialiasing
# Use mipmaps when scaling textures down. May slightly increase performance,
# especially when using a high resolution texture pack.
# especially when using a high-resolution texture pack.
# Gamma-correct downscaling is not supported.
# type: bool
# mip_map = false
@ -363,7 +363,7 @@
# type: enum values: none, fsaa, fxaa, ssaa
# antialiasing = none
# Defines size of the sampling grid for FSAA and SSAA antializasing methods.
# Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.
# Value of 2 means taking 2x2 = 4 samples.
# type: enum values: 2, 4, 8, 16
# fsaa = 2
@ -467,7 +467,7 @@
# type: bool
# shadow_map_color = false
# Spread a complete update of shadow map over given amount of frames.
# Spread a complete update of shadow map over given number of frames.
# Higher values might make shadows laggy, lower values
# will consume more resources.
# Minimum value: 1; maximum value: 16
@ -560,7 +560,7 @@
# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
# language =
### GUIs
### GUI
# Scale GUI by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
@ -832,7 +832,7 @@
# type: int min: 10 max: 65535
# chat_message_max_size = 500
# Amount of messages a player may send per 10 seconds.
# Number of messages a player may send per 10 seconds.
# type: float min: 1
# chat_message_limit_per_10sec = 8.0
@ -954,7 +954,7 @@
# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
# mg_flags = caves,dungeons,light,decorations,biomes,ores
## Biome API noise parameters
## Biome API
# Temperature variation for biomes.
# type: noise_params_2d
@ -1392,7 +1392,7 @@
# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
# upper tapering).
# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
# When enabling water placement the floatlands must be configured and tested
# When enabling water placement, floatlands must be configured and tested
# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
# required value depending on 'mgv7_np_floatland'), to avoid
# server-intensive extreme water flow and to avoid vast flooding of the
@ -2307,7 +2307,7 @@
# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
# The vertical distance over which heat drops by 20 if 'altitude_chill' is
# enabled. Also the vertical distance over which humidity drops by 10 if
# enabled. Also, the vertical distance over which humidity drops by 10 if
# 'altitude_dry' is enabled.
# type: int min: 0 max: 65535
# mgvalleys_altitude_chill = 90
@ -2398,7 +2398,7 @@
# flags =
# }
# The depth of dirt or other biome filler node.
# Variation of biome filler depth.
# type: noise_params_2d
# mgvalleys_np_filler_depth = {
# offset = 0,
@ -2599,7 +2599,7 @@
# type: enum values: txt, csv, lua, json, json_pretty
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
# The file path relative to your world path in which profiles will be saved to.
# type: string
# profiler.report_path =
@ -2636,7 +2636,7 @@
# type: bool
# instrument.profiler = false
### Engine profiler
### Engine Profiler
# Print the engine's profiling data in regular intervals (in seconds).
# 0 = disable. Useful for developers.
@ -2852,7 +2852,7 @@
# type: string
# prometheus_listener_address = 127.0.0.1:30000
# Maximum size of the out chat queue.
# Maximum size of the outgoing chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
# type: int min: -1 max: 32767
# max_out_chat_queue_size = 20
@ -3019,17 +3019,17 @@
# type: int min: 2 max: 32767
# block_send_optimize_distance = 4
# If enabled the server will perform map block occlusion culling based on
# If enabled, the server will perform map block occlusion culling based on
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
# sent to the client by 50-80%. Clients will no longer receive most
# invisible blocks, so that the utility of noclip mode is reduced.
# type: bool
# server_side_occlusion_culling = true
### Mapgen
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
# WARNING!: There is no benefit, and there are several dangers, in
# WARNING: There is no benefit, and there are several dangers, in
# increasing this value above 5.
# Reducing this value increases cave and dungeon density.
# Altering this value is for special usage, leaving it unchanged is
@ -3086,7 +3086,7 @@
# type: int min: 5000 max: 2147483647
# curl_file_download_timeout = 300000
### Misc
### Miscellaneous
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# type: int min: 1