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Update example conf and settings translations
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2 changed files with 42 additions and 83 deletions
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@ -196,13 +196,13 @@
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# type: bool
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# enable_particles = true
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### 3d
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### 3D
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# 3D support.
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# Currently supported:
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# - none: no 3d output.
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# - anaglyph: cyan/magenta color 3d.
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# - interlaced: odd/even line based polarisation screen support.
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# - interlaced: odd/even line based polarization screen support.
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# - topbottom: split screen top/bottom.
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# - sidebyside: split screen side by side.
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# - crossview: Cross-eyed 3d
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@ -314,7 +314,7 @@
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### Clouds
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# Clouds are a client side effect.
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# Clouds are a client-side effect.
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# type: bool
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# enable_clouds = true
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@ -325,7 +325,7 @@
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### Filtering and Antialiasing
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# Use mipmaps when scaling textures down. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# especially when using a high-resolution texture pack.
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# Gamma-correct downscaling is not supported.
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# type: bool
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# mip_map = false
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@ -363,7 +363,7 @@
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# type: enum values: none, fsaa, fxaa, ssaa
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# antialiasing = none
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# Defines size of the sampling grid for FSAA and SSAA antializasing methods.
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# Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.
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# Value of 2 means taking 2x2 = 4 samples.
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# type: enum values: 2, 4, 8, 16
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# fsaa = 2
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@ -467,7 +467,7 @@
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# type: bool
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# shadow_map_color = false
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# Spread a complete update of shadow map over given amount of frames.
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# Spread a complete update of shadow map over given number of frames.
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# Higher values might make shadows laggy, lower values
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# will consume more resources.
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# Minimum value: 1; maximum value: 16
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@ -560,7 +560,7 @@
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# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
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# language =
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### GUIs
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### GUI
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# Scale GUI by a user specified value.
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# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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@ -832,7 +832,7 @@
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# type: int min: 10 max: 65535
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# chat_message_max_size = 500
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# Amount of messages a player may send per 10 seconds.
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# Number of messages a player may send per 10 seconds.
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# type: float min: 1
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# chat_message_limit_per_10sec = 8.0
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@ -954,7 +954,7 @@
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# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
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# mg_flags = caves,dungeons,light,decorations,biomes,ores
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## Biome API noise parameters
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## Biome API
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# Temperature variation for biomes.
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# type: noise_params_2d
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@ -1392,7 +1392,7 @@
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# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
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# upper tapering).
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# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
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# When enabling water placement the floatlands must be configured and tested
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# When enabling water placement, floatlands must be configured and tested
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# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
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# required value depending on 'mgv7_np_floatland'), to avoid
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# server-intensive extreme water flow and to avoid vast flooding of the
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@ -2307,7 +2307,7 @@
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# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# enabled. Also the vertical distance over which humidity drops by 10 if
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# enabled. Also, the vertical distance over which humidity drops by 10 if
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# 'altitude_dry' is enabled.
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# type: int min: 0 max: 65535
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# mgvalleys_altitude_chill = 90
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@ -2398,7 +2398,7 @@
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# flags =
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# }
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# The depth of dirt or other biome filler node.
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# Variation of biome filler depth.
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# type: noise_params_2d
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# mgvalleys_np_filler_depth = {
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# offset = 0,
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@ -2599,7 +2599,7 @@
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# type: enum values: txt, csv, lua, json, json_pretty
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# profiler.default_report_format = txt
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# The file path relative to your worldpath in which profiles will be saved to.
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# The file path relative to your world path in which profiles will be saved to.
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# type: string
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# profiler.report_path =
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@ -2636,7 +2636,7 @@
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# type: bool
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# instrument.profiler = false
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### Engine profiler
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### Engine Profiler
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# Print the engine's profiling data in regular intervals (in seconds).
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# 0 = disable. Useful for developers.
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@ -2852,7 +2852,7 @@
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# type: string
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# prometheus_listener_address = 127.0.0.1:30000
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# Maximum size of the out chat queue.
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# Maximum size of the outgoing chat queue.
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# 0 to disable queueing and -1 to make the queue size unlimited.
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# type: int min: -1 max: 32767
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# max_out_chat_queue_size = 20
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@ -3019,17 +3019,17 @@
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# type: int min: 2 max: 32767
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# block_send_optimize_distance = 4
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# If enabled the server will perform map block occlusion culling based on
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# If enabled, the server will perform map block occlusion culling based on
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# on the eye position of the player. This can reduce the number of blocks
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# sent to the client 50-80%. The client will not longer receive most invisible
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# so that the utility of noclip mode is reduced.
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# sent to the client by 50-80%. Clients will no longer receive most
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# invisible blocks, so that the utility of noclip mode is reduced.
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# type: bool
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# server_side_occlusion_culling = true
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### Mapgen
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# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
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# WARNING!: There is no benefit, and there are several dangers, in
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# WARNING: There is no benefit, and there are several dangers, in
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# increasing this value above 5.
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# Reducing this value increases cave and dungeon density.
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# Altering this value is for special usage, leaving it unchanged is
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# type: int min: 5000 max: 2147483647
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# curl_file_download_timeout = 300000
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### Misc
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### Miscellaneous
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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# type: int min: 1
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