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Revert "Fix handling of skinned meshes for nodes"
It literally breaks torches and doors in MTG.
Regardless of whether this is an oversight or not let's not pull this in so close to release.
This reverts commit 612db5b2ca
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6 changed files with 65 additions and 72 deletions
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@ -93,8 +93,10 @@ void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
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*/
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scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer);
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/// Clone a mesh. For an animated mesh, this will clone the static pose.
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scene::SMesh* cloneStaticMesh(scene::IMesh *src_mesh);
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/*
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Clone the mesh.
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*/
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scene::SMesh* cloneMesh(scene::IMesh *src_mesh);
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/*
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Convert nodeboxes to mesh. Each tile goes into a different buffer.
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