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script: Put getGuiEngine() inside a client-only #ifdef
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3 changed files with 9 additions and 2 deletions
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@ -32,12 +32,12 @@ extern "C" {
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#ifndef SERVER
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class Client;
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class GUIEngine;
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#endif
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class ScriptApiBase;
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class Server;
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class Environment;
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class GUIEngine;
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class ModApiBase : protected LuaHelper {
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@ -46,12 +46,13 @@ public:
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static Server* getServer(lua_State *L);
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#ifndef SERVER
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static Client* getClient(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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#endif // !SERVER
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static IGameDef* getGameDef(lua_State *L);
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static Environment* getEnv(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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// When we are not loading the mod, this function returns "."
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static std::string getCurrentModPath(lua_State *L);
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