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script: Put getGuiEngine() inside a client-only #ifdef

This commit is contained in:
sfan5 2020-04-26 20:57:27 +02:00 committed by Loïc Blot
parent d3f50f216f
commit 8a03097450
3 changed files with 9 additions and 2 deletions

View file

@ -62,10 +62,12 @@ Environment *ModApiBase::getEnv(lua_State *L)
return getScriptApiBase(L)->getEnv();
}
#ifndef SERVER
GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
{
return getScriptApiBase(L)->getGuiEngine();
}
#endif
std::string ModApiBase::getCurrentModPath(lua_State *L)
{

View file

@ -32,12 +32,12 @@ extern "C" {
#ifndef SERVER
class Client;
class GUIEngine;
#endif
class ScriptApiBase;
class Server;
class Environment;
class GUIEngine;
class ModApiBase : protected LuaHelper {
@ -46,12 +46,13 @@ public:
static Server* getServer(lua_State *L);
#ifndef SERVER
static Client* getClient(lua_State *L);
static GUIEngine* getGuiEngine(lua_State *L);
#endif // !SERVER
static IGameDef* getGameDef(lua_State *L);
static Environment* getEnv(lua_State *L);
static GUIEngine* getGuiEngine(lua_State *L);
// When we are not loading the mod, this function returns "."
static std::string getCurrentModPath(lua_State *L);