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Furnace is now usable. Added more tools.
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
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5b4928e07c
commit
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22 changed files with 421 additions and 101 deletions
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@ -94,12 +94,51 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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MaterialItem
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*/
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bool MaterialItem::isCookable()
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{
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if(m_content == CONTENT_TREE)
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{
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return true;
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}
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else if(m_content == CONTENT_COBBLE)
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{
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return true;
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}
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return false;
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}
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InventoryItem *MaterialItem::createCookResult()
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{
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if(m_content == CONTENT_TREE)
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{
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return new CraftItem("lump_of_coal", 1);
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}
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else if(m_content == CONTENT_COBBLE)
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{
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return new MaterialItem(CONTENT_STONE, 1);
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}
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return NULL;
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}
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/*
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CraftItem
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*/
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bool CraftItem::isCookable()
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{
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if(m_subname == "lump_of_iron")
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{
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return true;
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}
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return false;
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}
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InventoryItem *CraftItem::createCookResult()
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{
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if(m_subname == "lump_of_iron")
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{
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return new CraftItem("steel_ingot", 1);
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}
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return NULL;
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}
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@ -357,6 +396,9 @@ void InventoryList::deleteItem(u32 i)
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InventoryItem * InventoryList::addItem(InventoryItem *newitem)
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{
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if(newitem == NULL)
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return NULL;
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/*
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First try to find if it could be added to some existing items
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*/
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@ -391,6 +433,9 @@ InventoryItem * InventoryList::addItem(InventoryItem *newitem)
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InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
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{
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if(newitem == NULL)
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return NULL;
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// If it is an empty position, it's an easy job.
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InventoryItem *to_item = m_items[i];
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if(to_item == NULL)
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