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Jungle biome/whatever thing

This commit is contained in:
Perttu Ahola 2011-07-23 02:04:24 +03:00
parent fdf14471c6
commit 8993d9dd83
8 changed files with 253 additions and 6 deletions

View file

@ -198,6 +198,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
AtlasPointer pa_papyrus = g_texturesource->getTexture(
g_texturesource->getTextureId("papyrus.png"));
material_papyrus.setTexture(0, pa_papyrus.atlas);
// junglegrass material
video::SMaterial material_junglegrass;
material_junglegrass.setFlag(video::EMF_LIGHTING, false);
material_junglegrass.setFlag(video::EMF_BILINEAR_FILTER, false);
material_junglegrass.setFlag(video::EMF_FOG_ENABLE, true);
material_junglegrass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
AtlasPointer pa_junglegrass = g_texturesource->getTexture(
g_texturesource->getTextureId("junglegrass.png"));
material_junglegrass.setTexture(0, pa_junglegrass.atlas);
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@ -966,6 +977,57 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
collector.append(material_papyrus, vertices, 4, indices, 6);
}
}
else if(n.d == CONTENT_JUNGLEGRASS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
video::SColor c(255,l,l,l);
for(u32 j=0; j<4; j++)
{
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y1()),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y1()),
video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y0()),
video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y0()),
};
if(j == 0)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(45);
}
else if(j == 1)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(-45);
}
else if(j == 2)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(135);
}
else if(j == 3)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(-135);
}
for(u16 i=0; i<4; i++)
{
vertices[i].Pos *= 1.3;
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
collector.append(material_junglegrass, vertices, 4, indices, 6);
}
}
else if(n.d == CONTENT_RAIL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));