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Save selected tab

This commit is contained in:
Perttu Ahola 2012-03-15 14:17:05 +02:00
parent 2b200d481f
commit 899004207d
3 changed files with 49 additions and 39 deletions

View file

@ -145,8 +145,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
*/
readInput(m_data);
int active_tab = getTab();
/*
Remove stuff
*/
@ -177,7 +175,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
changeCtype("");
// Version
if(active_tab != TAB_CREDITS)
if(m_data->selected_tab != TAB_CREDITS)
{
core::rect<s32> rect(0, 0, size.X, 40);
rect += v2s32(4, 0);
@ -195,7 +193,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
m_topleft_server = c800 + v2s32(90, 70+30+50+290);
m_size_server = v2s32(620, 140);
if(active_tab == TAB_ADVANCED)
if(m_data->selected_tab == TAB_ADVANCED)
{
m_topleft_client = c800 + v2s32(90, 20+50+30);
m_size_client = v2s32(620, 270);
@ -215,11 +213,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->addTab(L"Multiplayer");
e->addTab(L"Advanced");
e->addTab(L"Credits");
e->setActiveTab(active_tab);
e->setActiveTab(m_data->selected_tab);
}
#endif
if(active_tab == TAB_SINGLEPLAYER)
if(m_data->selected_tab == TAB_SINGLEPLAYER)
{
// HYBRID
{
@ -262,6 +260,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
}
e->setSelected(m_data->selected_world);
Environment->setFocus(e);
}
// Delete world button
{
@ -351,7 +350,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
changeCtype("C");
}
else if(active_tab == TAB_MULTIPLAYER)
else if(m_data->selected_tab == TAB_MULTIPLAYER)
{
changeCtype("");
// CLIENT
@ -456,7 +455,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
changeCtype("C");
}
else if(active_tab == TAB_ADVANCED)
else if(m_data->selected_tab == TAB_ADVANCED)
{
changeCtype("");
// CLIENT
@ -619,7 +618,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
changeCtype("C");
}
else if(active_tab == TAB_CREDITS)
else if(m_data->selected_tab == TAB_CREDITS)
{
// CREDITS
{
@ -716,6 +715,11 @@ void GUIMainMenu::drawMenu()
void GUIMainMenu::readInput(MainMenuData *dst)
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
dst->selected_tab = ((gui::IGUITabControl*)e)->getActiveTab();
}
if(getTab() == TAB_SINGLEPLAYER)
{
dst->name = L"singleplayer";
@ -940,7 +944,6 @@ int GUIMainMenu::getTab()
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
return ((gui::IGUITabControl*)e)->getActiveTab();
//return TAB_ADVANCED; // Default
return TAB_SINGLEPLAYER; // Default
}