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Use appropriate sized type for VoxelArea extent

This commit is contained in:
sfan5 2024-12-06 21:00:47 +01:00
parent 3c5e0d10fc
commit 8957739cdf
16 changed files with 62 additions and 47 deletions

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@ -64,7 +64,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
const v3s16 &em = vm->m_area.getExtent();
const v3s32 &em = vm->m_area.getExtent();
u32 index2d = 0; // Biomemap index
for (s16 z = nmin.Z; z <= nmax.Z; z++)
@ -230,7 +230,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
//// Place nodes
bool near_cavern = false;
const v3s16 &em = vm->m_area.getExtent();
const v3s32 &em = vm->m_area.getExtent();
u32 index2d = 0;
for (s16 z = nmin.Z; z <= nmax.Z; z++)