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Use appropriate sized type for VoxelArea extent
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16 changed files with 62 additions and 47 deletions
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@ -64,7 +64,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
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noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
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noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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u32 index2d = 0; // Biomemap index
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for (s16 z = nmin.Z; z <= nmax.Z; z++)
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@ -230,7 +230,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
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//// Place nodes
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bool near_cavern = false;
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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u32 index2d = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++)
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