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Move PlayerSAO to dedicated files
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19 changed files with 1038 additions and 992 deletions
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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_security.h"
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#include "lua_api/l_object.h"
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#include "common/c_converter.h"
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#include "server/serveractiveobject.h"
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#include "server/player_sao.h"
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#include "filesys.h"
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#include "content/mods.h"
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#include "porting.h"
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@ -28,6 +28,7 @@ struct InventoryLocation;
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struct ItemStack;
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struct ToolCapabilities;
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struct PlayerHPChangeReason;
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class ServerActiveObject;
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class ScriptApiPlayer : virtual public ScriptApiBase
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{
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