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mg_decoration: Raise highest allowed deco top to max edge of voxelmanip

Remove max_y from functions, simplify code
This commit is contained in:
paramat 2015-03-14 04:26:04 +00:00
parent 155116852a
commit 89217faec5
2 changed files with 7 additions and 11 deletions

View file

@ -84,7 +84,7 @@ public:
size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p) = 0;
virtual int getHeight() = 0;
};
@ -99,7 +99,7 @@ public:
virtual void resolveNodeNames(NodeResolveInfo *nri);
bool canPlaceDecoration(MMVManip *vm, v3s16 p);
virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
virtual int getHeight();
};
@ -109,7 +109,7 @@ public:
Schematic *schematic;
std::string filename;
virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
virtual int getHeight();
};