1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Move player collisionbox to player class

This commit is contained in:
sapier 2013-04-17 00:15:53 +02:00 committed by PilzAdam
parent 386108f982
commit 88ffb3f73b
4 changed files with 15 additions and 19 deletions

View file

@ -154,9 +154,6 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
// This should always apply, otherwise there are glitches
assert(d > pos_max_d);
float player_radius = BS*0.30;
float player_height = BS*1.55;
// Maximum distance over border for sneaking
f32 sneak_max = BS*0.4;
@ -184,24 +181,12 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
}
}
/*
Calculate player collision box (new and old)
*/
core::aabbox3d<f32> playerbox(
-player_radius,
0.0,
-player_radius,
player_radius,
player_height,
player_radius
);
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
pos_max_d, playerbox, player_stepheight, dtime,
pos_max_d, m_collisionbox, player_stepheight, dtime,
position, m_speed, accel_f);
/*