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Add get_wielded_item

This commit is contained in:
red-001 2017-01-31 13:18:52 +00:00 committed by Loïc Blot
parent 44ca9c9cb2
commit 88df9fb5b6
15 changed files with 92 additions and 33 deletions

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@ -38,6 +38,7 @@ extern "C" {
#include "irrlichttypes_bloated.h"
#include "util/string.h"
#include "itemgroup.h"
#include "itemdef.h"
namespace Json { class Value; }
@ -77,7 +78,7 @@ void push_dig_params (lua_State *L,
void push_hit_params (lua_State *L,
const HitParams &params);
ItemStack read_item (lua_State *L, int index, Server *srv);
ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
struct TileAnimationParams read_animation_definition(lua_State *L, int index);