mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Add get_wielded_item
This commit is contained in:
parent
44ca9c9cb2
commit
88df9fb5b6
15 changed files with 92 additions and 33 deletions
|
@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "common/c_converter.h"
|
||||
#include "common/c_types.h"
|
||||
#include "nodedef.h"
|
||||
#include "itemdef.h"
|
||||
#include "object_properties.h"
|
||||
#include "cpp_api/s_node.h"
|
||||
#include "lua_api/l_object.h"
|
||||
|
@ -784,7 +783,7 @@ bool string_to_enum(const EnumString *spec, int &result,
|
|||
}
|
||||
|
||||
/******************************************************************************/
|
||||
ItemStack read_item(lua_State* L, int index,Server* srv)
|
||||
ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
@ -803,7 +802,6 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
|
|||
{
|
||||
// Convert from itemstring
|
||||
std::string itemstring = lua_tostring(L, index);
|
||||
IItemDefManager *idef = srv->idef();
|
||||
try
|
||||
{
|
||||
ItemStack item;
|
||||
|
@ -820,7 +818,6 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
|
|||
else if(lua_istable(L, index))
|
||||
{
|
||||
// Convert from table
|
||||
IItemDefManager *idef = srv->idef();
|
||||
std::string name = getstringfield_default(L, index, "name", "");
|
||||
int count = getintfield_default(L, index, "count", 1);
|
||||
int wear = getintfield_default(L, index, "wear", 0);
|
||||
|
@ -1187,7 +1184,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
|
|||
if (items.size() < (u32) key) {
|
||||
items.resize(key);
|
||||
}
|
||||
items[key - 1] = read_item(L, -1, srv);
|
||||
items[key - 1] = read_item(L, -1, srv->idef());
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return items;
|
||||
|
|
|
@ -38,6 +38,7 @@ extern "C" {
|
|||
#include "irrlichttypes_bloated.h"
|
||||
#include "util/string.h"
|
||||
#include "itemgroup.h"
|
||||
#include "itemdef.h"
|
||||
|
||||
namespace Json { class Value; }
|
||||
|
||||
|
@ -77,7 +78,7 @@ void push_dig_params (lua_State *L,
|
|||
void push_hit_params (lua_State *L,
|
||||
const HitParams ¶ms);
|
||||
|
||||
ItemStack read_item (lua_State *L, int index, Server *srv);
|
||||
ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
|
||||
|
||||
struct TileAnimationParams read_animation_definition(lua_State *L, int index);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue