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Add get_wielded_item

This commit is contained in:
red-001 2017-01-31 13:18:52 +00:00 committed by Loïc Blot
parent 44ca9c9cb2
commit 88df9fb5b6
15 changed files with 92 additions and 33 deletions

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@ -721,6 +721,7 @@ Call these functions only at load time!
* `minetest.after(time, func, ...)`
* Call the function `func` after `time` seconds, may be fractional
* Optional: Variable number of arguments that are passed to `func`
### Map
* `minetest.get_node(pos)`
* Returns the node at the given position as table in the format
@ -728,6 +729,11 @@ Call these functions only at load time!
for unloaded areas.
* `minetest.get_node_or_nil(pos)`
* Same as `get_node` but returns `nil` for unloaded areas.
### Player
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
### Misc.
* `minetest.parse_json(string[, nullvalue])`: returns something
* Convert a string containing JSON data into the Lua equivalent